<?xml version="1.0" encoding="ISO-8859-1"?>

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<channel>
<title>wonder's CGPortoflio Gallery</title>
<link>http://wonder.cgsociety.org/gallery/</link>
<description>wonder's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>GameCharacter:MachineGunner</title>
	<link>http://wonder.cgsociety.org/gallery/511130</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5421/5421_1182828970_small.jpg"><br><br>This is a 10000 triangles game character with normalmaps.<br />
I've done this last year,but for some reason I didn't post it here. Then God punished me for not share it,I lost all the files with an accident of my hard disk. Now I would like to share the screenshots before I lose them again :P<br />
All the screenshots were took from 3DsMax viewport windows. please c&amp;c <br />
Here are more screenshots,May be a little slow for some oversea friends.<br />
<img src="http://bbs.chinavfx.net/attachments/200606/26195926-r1.jpg" border="0" alt="" /><br />
<img src="http://bbs.chinavfx.net/attachments/200606/26200020-r2.jpg" border="0" alt="" /><br />
<img src="http://bbs.chinavfx.net/attachments/200606/26200114-r3.jpg" border="0" alt="" /><br />
<img src="http://bbs.chinavfx.net/attachments/200607/06131601-rm5.jpg" border="0" alt="" /><br />
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	</description>
	<pubDate>Tue, 26 Jun 2007 03:36:12 +0000</pubDate>
	</item>
	<item>
	<title>GameCharacter:New character of my little FTG</title>
	<link>http://wonder.cgsociety.org/gallery/362262</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5421/5421_1148609876_small.jpg"><br><br>I was planing to work on a very small FTG(Fighting game) alone using Virtools,it only has 3 character,2 male,1 female,This guy is the first one I done. I already done setup n tested in Virtools,Thank god it works nice.<br />
This guy is around 6000 triangles,with one 1024*1024,one 512*512 colour maps and two specular maps.<br />
BTW,If anyone could send me a Virtools shader which has specular map channle will be a big faver for me <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />  Thanx!<br />
The concept I did for him:<br />
<img src="http://www.wonder3d.net/ADS_cc.jpg" border="0" alt="" /><br />
Unposed:<br />
<img src="http://www.wonder3d.net/ADS_c2.jpg" border="0" alt="" /><br />
Face:<br />
<img src="http://www.wonder3d.net/ADS_c3.jpg" border="0" alt="" /><br />
<br />
If anyone can't see the images above,just let me know~<br />
BTW:Looking for freelance job~pls contact me at blake_seow@hotmail.com]]>
	</description>
	<pubDate>Fri, 26 May 2006 02:17:59 +0000</pubDate>
	</item>
	<item>
	<title>Gamecharacter</title>
	<link>http://wonder.cgsociety.org/gallery/320618</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5421/5421_1140534285_small.jpg"><br><br>I played Tekken5 too much these days...And this guy K.O my character too many times.Finally I decided to clone him to my computer :P<br />
So here is the results.I made some changes,like colour,hair type and etc.<br />
Model:6522 triangles(I guess is less than Tekken5)<br />
ColourMap(3):<br />
1024*1024+512*512+256*128(if split to &quot;512*512&quot; which PS2 supported,will be five &quot;512*512&quot;)<br />
specular Map(3):<br />
512*512+256*256+128*64<br />
And also I made some facial animation(pls tell me if this host doesn't work for you):<br />
<img src="http://wonder3d2.unix71.cn4e.com/HWOARANG/2.jpg" border="0" alt="" /><br />
More Details:<br />
<img src="http://wonder3d2.unix71.cn4e.com/HWOARANG/3.jpg" border="0" alt="" /><br />
I'm still planning work on a short TEAKONDO animation for him.<br />
<a href="http://wonder3d2.unix71.cn4e.com/HWOARANG/3.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
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	</description>
	<pubDate>Tue, 21 Feb 2006 15:04:47 +0000</pubDate>
	</item>
	<item>
	<title>Captain</title>
	<link>http://wonder.cgsociety.org/gallery/298531</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5421/5421_1133458545_small.jpg"><br><br>After the last character,I found a  new art style for me.This character is another trying.<br />
<img src="http://wonder3d2.unix71.cn4e.com/ca2.jpg" border="0" alt="" /><br />
<img src="http://wonder3d2.unix71.cn4e.com/ca3.jpg" border="0" alt="" /><br />
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	</description>
	<pubDate>Thu, 01 Dec 2005 17:35:47 +0000</pubDate>
	</item>
	<item>
	<title>Gameart - Grenadier</title>
	<link>http://wonder.cgsociety.org/gallery/259193</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5421/5421_1121508926_small.jpg"><br><br>I used James Hawkins' concept,This one just for practice,im planning to put him into the Source Engine.<br />
5000 triangles,two 512*512 texture.I used real-time reflection there.(For source Engine supported)<br />
<img src="http://wonder3d2.unix71.cn4e.com/work/m3_2.jpg" border="0" alt="" /><br />
<img src="http://wonder3d2.unix71.cn4e.com/work/m3_3.jpg" border="0" alt="" /><br />
<img src="http://wonder3d2.unix71.cn4e.com/work/m3_5.jpg" border="0" alt="" /><br />
<img src="http://wonder3d2.unix71.cn4e.com/work/m3_wire.jpg" border="0" alt="" /><br />
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	</description>
	<pubDate>Sat, 16 Jul 2005 10:15:29 +0000</pubDate>
	</item>
	<item>
	<title>Game Character - Chinesegeneral</title>
	<link>http://wonder.cgsociety.org/gallery/291230</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5421/5421_1131125069_small.jpg"><br><br>This is my first time to try such kind of painting style.For the character design,I was trying to make the &quot;Chinese feel&quot; a little different from it always been,I wish you guys like it!<br />
<img src="http://wonder3d2.unix71.cn4e.com/r4.jpg" border="0" alt="" /><br />
<img src="http://wonder3d2.unix71.cn4e.com/r2.jpg" border="0" alt="" /><br />
<img src="http://wonder3d2.unix71.cn4e.com/r3.jpg" border="0" alt="" /><br />
<a href="http://wonder3d2.unix71.cn4e.com/r4.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
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	</description>
	<pubDate>Fri, 04 Nov 2005 16:04:26 +0000</pubDate>
	</item>
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